"Blaster" - Third-person multiplayer demo

This project is a third-person demo, made in Unreal Engine 5 in December 2022. It is multiplayer-ready, with the ability to host and join servers via Steam, in a team-based shooter environment, with a "capture-the-flag" objective. I used both C++ and Blueprints to create the logic.

Big props to Stephen Ulibarri for his amazing resources and support during the creation of this demo ❤️!

The assets are from the "Unreal Engine Hour of Code" project:
https://www.unrealengine.com/marketplace/en-US/product/unreal-engine-hour-of-code

The weapon assets:
https://www.unrealengine.com/marketplace/en-US/product/military-weapons-silver

Animations from Epic Games' animation starter pack:
https://www.unrealengine.com/marketplace/en-US/product/animation-starter-pack

Server join/host menu at the start of the game

Server join/host menu at the start of the game

Multiplayer example

Multiplayer example

Gameplay showcase